Interfaces that speak
to players.
Interfaces that speak to players.
I'm a freelance UI artist specialising in ergonomics and the player experience in video games. I help studios design intuitive, functional and aesthetic interfaces that enhance immersion and gameplay.
Our Services
Our Services
A good UI can make all the difference.
You only have a few seconds to convince a player to stay, and a well thought-out interface can change everything.
Case Studies
Case Studies
Projects to inspire you.
Find here selected case studies.


Vultures : Scavengers of Death
"How to create a more readable and understandable interface while maintaining the current DA"
This project was commissioned to improve the user interface. The scope was twofold: firstly, to give it a cleaner look while preserving the existing universe. In addition to the interface, there was also work done on animation and iconography.
What I did :
UX / UI Design
Animation
Interaction
Icons


Jumpers
"How to help a multiplayer project without any pre-existing interface"
Jumpers is a small, independent project with a well-developed and existing gameplay loop, but no interface had been created. It was necessary to go back to the user interview stage to identify areas for improvement and key points to address. There was also a significant amount of work involved in creating illustrations.
What I did :
UX / UI Design
User Interview
Illustration
Architecture / Wireframe


Crowmatic
"How to create and integrate an interface in 2 days"
During the "Game Jam des Audacieux·ses," we had one week to create a game around the theme "Monochrome." This edition was unique for its diversity-focused format, bringing together strangers to collaborate intensively.
What I did :
UX / UI Design
Game Design
Integration UE5
Interaction / Flow


Vultures : Scavengers of Death
"How to create a more readable and understandable interface while maintaining the current DA"
This project was commissioned to improve the user interface. The scope was twofold: firstly, to give it a cleaner look while preserving the existing universe. In addition to the interface, there was also work done on animation and iconography.
What I did :
UX / UI Design
Animation
Interaction
Icons


Jumpers
"How to help a multiplayer project without any pre-existing interface"
Jumpers is a small, independent project with a well-developed and existing gameplay loop, but no interface had been created. It was necessary to go back to the user interview stage to identify areas for improvement and key points to address. There was also a significant amount of work involved in creating illustrations.
What I did :
UX / UI Design
User Interview
Illustration
Architecture / Wireframe


Crowmatic
"How to create and integrate an interface in 2 days"
During the "Game Jam des Audacieux·ses," we had one week to create a game around the theme "Monochrome." This edition was unique for its diversity-focused format, bringing together strangers to collaborate intensively.
What I did :
UX / UI Design
Game Design
Integration UE5
Interaction / Flow


Vultures : Scavengers of Death
"How to create a more readable and understandable interface while maintaining the current DA"
This project was commissioned to improve the user interface. The scope was twofold: firstly, to give it a cleaner look while preserving the existing universe. In addition to the interface, there was also work done on animation and iconography.
What I did :
UX / UI Design
Animation
Interaction
Icons


Jumpers
"How to help a multiplayer project without any pre-existing interface"
Jumpers is a small, independent project with a well-developed and existing gameplay loop, but no interface had been created. It was necessary to go back to the user interview stage to identify areas for improvement and key points to address. There was also a significant amount of work involved in creating illustrations.
What I did :
UX / UI Design
User Interview
Illustration
Architecture / Wireframe


Crowmatic
"How to create and integrate an interface in 2 days"
During the "Game Jam des Audacieux·ses," we had one week to create a game around the theme "Monochrome." This edition was unique for its diversity-focused format, bringing together strangers to collaborate intensively.
What I did :
UX / UI Design
Game Design
Integration UE5
Interaction / Flow


Vultures : Scavengers of Death
"How to create a more readable and understandable interface while maintaining the current DA"
This project was commissioned to improve the user interface. The scope was twofold: firstly, to give it a cleaner look while preserving the existing universe. In addition to the interface, there was also work done on animation and iconography.
What I did :
UX / UI Design
Animation
Interaction
Icons


Jumpers
"How to help a multiplayer project without any pre-existing interface"
Jumpers is a small, independent project with a well-developed and existing gameplay loop, but no interface had been created. It was necessary to go back to the user interview stage to identify areas for improvement and key points to address. There was also a significant amount of work involved in creating illustrations.
What I did :
UX / UI Design
User Interview
Illustration
Architecture / Wireframe


Crowmatic
"How to create and integrate an interface in 2 days"
During the "Game Jam des Audacieux·ses," we had one week to create a game around the theme "Monochrome." This edition was unique for its diversity-focused format, bringing together strangers to collaborate intensively.
What I did :
UX / UI Design
Game Design
Integration UE5
Interaction / Flow
DRAG TO EXPLORE
DRAG TO EXPLORE

Crowmatic
"How to create and integrate an interface in 2 days"
During the "Game Jam des Audacieux·ses," we had one week to create a game around the theme "Monochrome." This edition was unique for its diversity-focused format, bringing together strangers to collaborate intensively.
What I did :
UX / UI Design
Game Design
Integration UE5
Interaction / Flow

Crowmatic
"How to create and integrate an interface in 2 days"
During the "Game Jam des Audacieux·ses," we had one week to create a game around the theme "Monochrome." This edition was unique for its diversity-focused format, bringing together strangers to collaborate intensively.
What I did :
UX / UI Design
Game Design
Integration UE5
Interaction / Flow

Vultures : Scavengers of Death
"How to create a more readable and understandable interface while maintaining the current DA"
This project was commissioned to improve the user interface. The scope was twofold: firstly, to give it a cleaner look while preserving the existing universe. In addition to the interface, there was also work done on animation and iconography.
What I did :
UX / UI Design
Animation
Interaction
Icons

Vultures : Scavengers of Death
"How to create a more readable and understandable interface while maintaining the current DA"
This project was commissioned to improve the user interface. The scope was twofold: firstly, to give it a cleaner look while preserving the existing universe. In addition to the interface, there was also work done on animation and iconography.
What I did :
UX / UI Design
Animation
Interaction
Icons

Vultures : Scavengers of Death
"How to create a more readable and understandable interface while maintaining the current DA"
This project was commissioned to improve the user interface. The scope was twofold: firstly, to give it a cleaner look while preserving the existing universe. In addition to the interface, there was also work done on animation and iconography.
What I did :
UX / UI Design
Animation
Interaction
Icons

Vultures : Scavengers of Death
"How to create a more readable and understandable interface while maintaining the current DA"
This project was commissioned to improve the user interface. The scope was twofold: firstly, to give it a cleaner look while preserving the existing universe. In addition to the interface, there was also work done on animation and iconography.
What I did :
UX / UI Design
Animation
Interaction
Icons
Key Figures
Key Figures
Concrete Facts and Figures.
+3 years
Experience in UX / UI
+3 years
Experience in UX / UI
+3 years
Experience in UX / UI
48h
For a value proposition
48h
For a value proposition
48h
For a value proposition
+50
Interfaces designed
+50
Interfaces designed
+50
Interfaces designed
Benefits
Benefits
Benefits
Why trust me with your project ?
It's not always easy to entrust your project to someone
Reason 1
Player-centric approach
Every interface choice is designed to enhance the in-game experience.
Reason 2
Fluid communication
I adapt to your tools and your deadlines, with complete transparency to facilitate exchanges.
Reason 3
Clear and precise vision
From the idea to the final visual, I structure each stage to save time and increase efficiency.
Reason 4
Process-compatible development
I deliver solutions that are organised, testable and directly integratable.
Pricing
Pricing
Pricing
A service adapted to your needs.
Choose the best service to your needs.
Audit
From 600€
Perfect for the very beginning of a project with a protoype.
What's Included:
Full analysis
Creation of proto-personas
Summary of problems
Concrete improvements
UI Pack
Popular
From 900€
Perfect for mid or start-projects, under development.
What's Included:
Moodboard
Interface design
UI kit complete with states
Optimised delivery
UI Plus
From 1200€
Perfect for mid or start-projects, under development.
What's Included:
Target analysis
Moodboard
Player Flow
Interface design + UI Kit
Integration into engine
Audit
From 600€
Perfect for the very beginning of a project with a protoype.
What's Included:
Full analysis
Creation of proto-personas
Summary of problems
Concrete improvements
UI Pack
Popular
From 900€
Perfect for mid or start-projects, under development.
What's Included:
Moodboard
Interface design
UI kit complete with states
Optimised delivery
UI Plus
From 1200€
Perfect for mid or start-projects, under development.
What's Included:
Target analysis
Moodboard
Player Flow
Interface design + UI Kit
Integration into engine
Audit
From 600€
Perfect for the very beginning of a project with a protoype.
What's Included:
Full analysis
Creation of proto-personas
Summary of problems
Concrete improvements
UI Pack
Popular
From 900€
Perfect for mid or start-projects, under development.
What's Included:
Moodboard
Interface design
UI kit complete with states
Optimised delivery
UI Plus
From 1200€
Perfect for mid or start-projects, under development.
What's Included:
Target analysis
Moodboard
Player Flow
Interface design + UI Kit
Integration into engine
Testimonials
Testimonials
Testimonials
Stories of collaboration.
Because your feedback is important to me.
"I’m pleased to recommend Sacha Castel-Laville, with whom I’ve had the opportunity to collaborate multiple times through Artisans du Pixel, as well as on various creative initiatives over the past years. Sacha is a highly skilled and reliable UI/UX artist with genuine expertise in video-game production. She consistently brings clarity, structure, and thoughtful design to every project. Her ability to understand player experience, communicate effectively with developers, and deliver polished, well-reasoned interfaces makes her an invaluable contributor in any production environment. What I appreciate most when working with Sacha is her professionalism: she is organized, autonomous, proactive, and consistently committed to producing high-quality work. Every collaboration with her has been smooth, efficient, and a genuine value-add for the teams involved. I fully recommend Sacha for any UI/UX or production-oriented role. She will be an asset to any studio or project she joins."

Laurent Kobel
CEO at Artisans du Pixel
"I’m pleased to recommend Sacha Castel-Laville, with whom I’ve had the opportunity to collaborate multiple times through Artisans du Pixel, as well as on various creative initiatives over the past years. Sacha is a highly skilled and reliable UI/UX artist with genuine expertise in video-game production. She consistently brings clarity, structure, and thoughtful design to every project. Her ability to understand player experience, communicate effectively with developers, and deliver polished, well-reasoned interfaces makes her an invaluable contributor in any production environment. What I appreciate most when working with Sacha is her professionalism: she is organized, autonomous, proactive, and consistently committed to producing high-quality work. Every collaboration with her has been smooth, efficient, and a genuine value-add for the teams involved. I fully recommend Sacha for any UI/UX or production-oriented role. She will be an asset to any studio or project she joins."

Laurent Kobel
CEO at Artisans du Pixel
"I’m pleased to recommend Sacha Castel-Laville, with whom I’ve had the opportunity to collaborate multiple times through Artisans du Pixel, as well as on various creative initiatives over the past years. Sacha is a highly skilled and reliable UI/UX artist with genuine expertise in video-game production. She consistently brings clarity, structure, and thoughtful design to every project. Her ability to understand player experience, communicate effectively with developers, and deliver polished, well-reasoned interfaces makes her an invaluable contributor in any production environment. What I appreciate most when working with Sacha is her professionalism: she is organized, autonomous, proactive, and consistently committed to producing high-quality work. Every collaboration with her has been smooth, efficient, and a genuine value-add for the teams involved. I fully recommend Sacha for any UI/UX or production-oriented role. She will be an asset to any studio or project she joins."

Laurent Kobel
CEO at Artisans du Pixel
"I had the opportunity to work with Sacha on a video game project carried by an entirely female team. Sacha took care of the entire UI and UX of the game: from the creation of the interface through the player experience to the integration of assets into the engine, on Unreal Engine 5. His rigor, his ease in creating group cohesion and his ability to listen are all complementary assets to his technical mastery and deep knowledge of art and the world of video games. Sacha knows how to offer precise, innovative work and at the service of the player. I highly recommend you to collaborate with Sacha: she will enrich your project by her creative spirit, her seriousness and her unique imprint."

Manon CHAPELIÈRE
Sound designer/Composer
"I had the opportunity to work with Sacha on a video game project carried by an entirely female team. Sacha took care of the entire UI and UX of the game: from the creation of the interface through the player experience to the integration of assets into the engine, on Unreal Engine 5. His rigor, his ease in creating group cohesion and his ability to listen are all complementary assets to his technical mastery and deep knowledge of art and the world of video games. Sacha knows how to offer precise, innovative work and at the service of the player. I highly recommend you to collaborate with Sacha: she will enrich your project by her creative spirit, her seriousness and her unique imprint."

Manon CHAPELIÈRE
Sound designer/Composer
"I had the opportunity to work with Sacha on a video game project carried by an entirely female team. Sacha took care of the entire UI and UX of the game: from the creation of the interface through the player experience to the integration of assets into the engine, on Unreal Engine 5. His rigor, his ease in creating group cohesion and his ability to listen are all complementary assets to his technical mastery and deep knowledge of art and the world of video games. Sacha knows how to offer precise, innovative work and at the service of the player. I highly recommend you to collaborate with Sacha: she will enrich your project by her creative spirit, her seriousness and her unique imprint."

Manon CHAPELIÈRE
Sound designer/Composer
"Thorough and to the point, Sacha took to her assignments with remarkable speed and autonomy. During our all-too-short collaboration, she was able to navigate a complex technical environment, bringing creativity and rigor to bear. As a junior UX UI designer, she provided perfect support for our designer and helped our developers to follow through on projects. In charge of communications, the creative touch of her designs not only met our expectations, but also strengthened our brand image. Finally, her energy, dynamism and leadership skills have been invaluable assets in our 100% remote organization."

Denis Pierre
CEO at Khresterion
"Thorough and to the point, Sacha took to her assignments with remarkable speed and autonomy. During our all-too-short collaboration, she was able to navigate a complex technical environment, bringing creativity and rigor to bear. As a junior UX UI designer, she provided perfect support for our designer and helped our developers to follow through on projects. In charge of communications, the creative touch of her designs not only met our expectations, but also strengthened our brand image. Finally, her energy, dynamism and leadership skills have been invaluable assets in our 100% remote organization."

Denis Pierre
CEO at Khresterion
"Thorough and to the point, Sacha took to her assignments with remarkable speed and autonomy. During our all-too-short collaboration, she was able to navigate a complex technical environment, bringing creativity and rigor to bear. As a junior UX UI designer, she provided perfect support for our designer and helped our developers to follow through on projects. In charge of communications, the creative touch of her designs not only met our expectations, but also strengthened our brand image. Finally, her energy, dynamism and leadership skills have been invaluable assets in our 100% remote organization."

Denis Pierre
CEO at Khresterion
Contact
Contact
Contact
Keep in touch.
Book a Call Today or Send me a Message !